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Description: It is almost the tip of the year, a time for merriment, camaraderie, and cynical evaluation of all the MMO triumphs and tragedies that 2013 offered us.Immediately, Massively's staff honors the better of the perfect (and the worst of the worst) for the year 2013. Every author was permitted a vote in each category with an something-goes nomination process. No MMO, firm, or headline was off the desk, as long as it met the criteria. Can WildStar make it to 3 years in a row at the top of our "most anticipated" pile, or did its delay dampen our enthusiasm? Can SOE repeat its win for greatest studio? Which MMO is most prone to flop next yr? And just what constituted the most important MMO screw-up of the final 12 months?Take pleasure in our picks for the very best MMOs, expansions, studios, tales, and improvements of 2013... and our most-anticipated for 2014 and beyond.Greatest New MMO of 2013: Remaining Fantasy XIV: A Realm RebornRunners-up: Tie between Neverwinter and DefianceJasmine: Remaining Fantasy XIV, palms down. This sport managed to realize one thing I thought was inconceivable: Square-Enix took a game that I thought of the worst MMO I've ever played and turned it into one thing that keeps me logging in each probability I get.Eliot: When you had requested me two weeks in the past, I might have mentioned Closing Fantasy XIV without reservation. Now do not get me flawed; the whole lot good about the original model is brought to the forefront, and everything damaging has both been eliminated or minimized. However the 2.1 replace and the housing fiasco have driven residence the idea that we're not out of the woods and that we're just looking at an period of daring new mistakes. If these points get fastened, then I've high hopes for the longer term; if not, it will be a shocking example of a beautiful turnaround adopted by a shameful crash.Greatest Enlargement or Update of 2013: Guild Wars 2's Tremendous Journey FieldRunners-up: Tie between EVE On-line's Odyssey, EVE On-line's Rubicon, and Star Trek Online'sLegacy of RomulusRichie: Guild Wars 2's Super Adventure Field patch stands out in such a profound manner because many players thought it was nothing greater than an April Fools' Joke. The official website was up to date with superb images from an 8-bit world accompanied by a hilarious, cheesy, '80s-type business. When i logged into the game and realized that SAB was actually in the game, my jaw hit my desk. There have been three full levels of this 8-bit world full with secrets, puzzles, boss battles, unique music rating, and custom sound results -- a full platforming journey sport neatly tucked inside of my MMO.Brendan: I've written a good bit on why I like this 12 months's Odyssey and Rubicon expansions, but Rubicon's private deployable buildings push it just over the edge. The Mobile Depot has made long-term exploration a really feasible career by allowing tech 3 ships to refit anyplace in deep area, and Ghost Sites have added some further reward for these scouring deep house. The change to warp acceleration has also fastened the disparity between small and enormous ships and enabled real hit-and-run fashion warfare once more.Finest Non-Traditional MMO or Pseudo-MMO of 2013: Path of ExileOther nominees: Hearthstone, Dota 2, Cube World, Defiance, MUSHMatt: Path of Exile will get my vote for this one. The folks at Grinding Gear Games have taken the time-honored motion-RPG formulation popularized by Diablo and twisted it up into an experience that feels each contemporary and acquainted. Eschewing traditional classes and progression in favor of an almost inconceivably large talent tree and permitting players to customise their ability loadouts via interchangeable gems are just two of the unique spins Path of Exile brings to the desk, and with its number of leagues and competitions, there's one thing right here for the complete casual-hardcore spectrum.Justin: Hearthstone. If nearly everybody's in beta, does it depend? I say it counts. Blizzard's bought a money cow hit on its arms, and the mixture of World of Warcraft and Magic-lite is solely impressed. Plus, it is fairly fun.Most Underrated MMO of 2013: NeverwinterRunner-up: DefianceLarry: Neverwinter launched with a wide audience and the hopes of being a full-fledged Dungeons and Dragons MMO. However alas, that's not what Cryptic had in mind for the game, and players didn't admire Neverwinter for what it was: a fun sport that you spend a few minutes to a few hours enjoying to unwind from the day by day stress. When i revisited the sport, I used to be truly stunned at how much fun I had. I do not should stress about rotations or builds or the usual MMO worries. I merely log in, pound through a couple of dungeons, then carry on with my day.Tina: I believe a lot of people boxed Neverwinter underneath the "extra of the same" category without giving it a chance. The traditional charm is up to date properly through the 4th Edition Dungeons and Dragons freshness. Dj w360 Jef: Defiance isn't setting the world on fireplace or something, but I loved my time in it, and that i keep it put in in case I would like some sci-fi shooter motion with questing and a function.Most Anticipated for 2014 and Beyond: EverQuest NextRunner-up: WildStarOther nominees: EverQuest Subsequent Landmark, ArcheAge, Destiny, Pathfinder Online, TUG, The Elder Scrolls OnlineBrendan: There are some great MMOs on the horizon, however the one I am wanting forward to essentially the most is EverQuest Next. I am an absolute sucker for sandboxes, and the idea of a fantasy sandbox with a voxel-based and completely destructible world has me completely excited! The huge monetary success of Minecraft has inspired a deluge of voxel-based games lately, however no game has but executed the characteristic justice. EQ Subsequent guarantees to be as removed from those blocky worlds as attainable whereas retaining much of the identical sandbox gameplay.Bree: The day I learned Star Wars Galaxies was closing, Smed reassured a teary-eyed me that SOE was engaged on an excellent greater and better sandbox. That sandbox turned out to be EverQuest Next. I'm banking on SOE's capacity to parlay every thing it discovered from SWG -- especially the errors -- into EQN. There are different good sandboxes on the horizon, absolutely, however nothing as more likely to thrive as Next.Justin: Progressive sandboxes or massive fanbase followings aside, I am rooting for Carbine to tug off a wacky sci-fi themepark in WildStar. I almost hope it would not launch tremendous-big in order that it might grow from word-of-mouth instead of developer hype.Richie: I'm trying forward to WildStar. Ever since I quit World of Warcraft, part of me has missed having just a few nights each week as scheduled hangouts with my friends. I'm itching to raid once more, and it appears as if WildStar could have the best endgame features of the 2014 MMO crop.Most Likely to "Flop" in 2014: The Elder Scrolls On-lineRunner-up: Mud 514Anatoli: "Flop" is a really loaded time period when it comes to MMO. I do not think ESO will make a lot of a splash. I doubt it'll fail as a game or as a enterprise, however I predict that lots of people will determine that it did when it would not set the entire world on fire.Bree: I feel ESO will launch just fine and collect a number of box and sub charges initially, however lengthy-time period, it's in trouble. MMORPG followers are sick of story-pushed single-participant themepark MMOs, console fans will be mystified by subs and a three-approach PvP endgame, and Elder Scrolls fans will wander back to the lore and mods of their solo sandboxes. I am actually undecided for whom the game is meant, and i say that as a TES fanatic.Matthew: I am not really a fan of The Elder Scrolls series, so possibly I am biased, but I can not see the net version having the success of the single-participant installments.MJ: If I had been forced to hazard a guess, I'd say ESO. It feels as if there's a dark shadow of "cannot meet expectations" hanging over it.Best Studio in 2013: Sony On-line EntertainmentRunner-up: Trion WorldsHonorable Point out: Tiny SpeckBeau: SOE continues to churn out video games, but the studio does so by itself terms. Find it irresistible or hate it, you can't deny that SOE has completed many, many issues which have changed the course of MMOs.Mike: SOE seems like the studio that has the perfect hold on what the market wants. It keeps releasing partaking new content material for its current properties, and EverQuest Next seems to be like the first fantasy MMO to really attempt something new since Ultima Online. SOE additionally has a solid repute for making huge promises and failing to deliver, however I might say it had a very good year. No question all eyes are on EQN in the coming years. 360 degrees all the way around Toli: Glitch's shutdown last yr was downright tragic, however Tiny Speck has made every effort to maintain the spirit and group alive, going as far as to release the game's assets into the public domain only in the near past. That is preposterous, and i mean that in the very best method.Biggest Story of 2013: The reveal of EverQuest Subsequent and LandmarkRunners-up: Tie between Star Citizen's Kickstarter success and Closing Fantasy XIV's relaunchMJ: EverQuest Subsequent Landmark grabs this one as a result of the game got here literally out of nowhere! There was not a single whisper, trace, leak or something to recommend there was a second game on SOE's horizon. In this trade, that's merely unheard of.Tina: EverQuest Subsequent. Everyone simply went nuts, and for good purpose!Matthew: EverQuest Subsequent. For the reason that announcement, it appears as if the whole future of the industry is colored by comparisons to our new savior. I am not going to disagree. I will exit on a limb as far as to say I think Blizzard went again to the drawing board on Titan due to EQN.Jef: Star Citizen. It's possible you'll not want to play it, and you may be tired of the Chris Roberts hero-worship, but you cannot deny the affect that it is had and continues to have on the way video games are made.Largest Disappointment of 2013: Mud 514Different nominees: Defiance, Warhammer's sunset, the Kickstarter craze, Age of Wushu, Neverwinter, uninspired MMO design, traditional subscription fashions, no EverQuest Next at SOE Stay, the gloom and doom surrounding World of Darkness, and Guild Wars 2's residing story.Jef: Mud 514. I is perhaps beating a dead horse right here, however console-only plus same-previous-shooter-gameplay equals meh. And CCP hyping the crap out of the EVE On-line connection wasn't notably wise since there actually isn't one.Mike: This could also be a cop-out, however I'm pinning this on the entire MMO style. The yr was dominated by countless re-treads of acquainted fantasy worlds and a variety of uninspired work from developers that should actually know higher (Trion, I'm looking at you). With the line between MMO and non-MMO getting blurrier by the minute, MMO builders must get their acts collectively if they're hoping to stay competitive. And so they want cease asking for handouts via Kickstarter.Eliot: Kickstarter. We have had a variety of funding drives for video games, some successful, some not, with nearly every single considered one of them promising the same primary gameplay philosophies, none of which has been backed up by actual completed MMOs. A minimum of a kind of studios has gone back to the properly and requested for extra money from Kickstarter backers, and I do not think about it will likely be the first. It isn't a trend I am comfortable to see, and one that I've already written about at size. There's some great stuff on Kickstarter, but this year's glut was unpleasant.Biggest Blunder of 2013: Subscription fashions for Elder Scrolls On-line and WildStarDifferent nominees: Console MMOs, The whole lot ESO does, LucasArts' closure, Blizzard's lore sexism, Star Wars: The Previous Republic's house fight, FFXIV's launch woes, CCP's World of Darkness layoffs, Guild Wars 2's horrifying PR campaigns, and Diablo III's auction house fiasco.[Update: We discuss more about this award and the rationale behind it in December 26th's Ask Massively.]Eliot: WildStar's business mannequin no less than appears to be taken from a book written by somebody with the vaguest data of trade trends, however ESO's appears to have been designed with the assumption that each different recreation that went free-to-play after launch (also referred to as "pretty much every recreation that has launched within the previous four years") was a worse recreation than ESO will be. Can we please stop pretending which you can launch with a subscription now?Mike: I feel, in the long term, putting a subscription fee on The Elder Scrolls Online will develop into a reasonably unhealthy thought. Bethesda will make piles of cash before it is compelled to shift to free-to-play, however I am not sure what the value might be in terms of loyalty to the brand. If fans really feel burned or taken benefit of, the Elder Scrolls franchise will endure. A subscription charge essentially says, "You will give up World of Warcraft/EVE Online/Closing Fantasy XIV for this," and that's exceptionally bold from a studio that's never made an MMO.Tina: I actually don't see how CCP can keep its dedication to finish World of Darkness while regularly chopping the crew. We need to see some strong results in 2014 to prove in any other case.Greatest Innovation or Development of 2013: The return of sandbox gameplayRunner-up: Defiance's transmedia synergyOther nominees: Oculus Rift, Guild Wars 2's cadence, streaming games, blurring style lines, actiony MMOs, voxels, and Warhammer's sunset.Toli: I like that tendencies are swinging again toward a variety of gameplay features this 12 months. Voxels! Sandboxy issues! I turn round and all of the sudden MMOs are launching with housing once more! Holy smokes!Matt: I'm completely happy to see extra studios tapping into the sandbox market. From heavy-hitters like EverQuest Next and Star Citizen to less-hyped titles like Pathfinder Online, the sandbox style is gaining plenty of traction.Larry: Defiance was a disappointment as a game, but as a product it broke the mold. I really enjoyed the tie-in launch of a tv series with an MMO. I do not assume different games want to copy this model exactly, however I do think that tie-ins, crossovers, and multi-media launches add value to a product. And i also imagine that outdoors-the-field considering needs to be encouraged in MMOs, even if it does ultimately flop.Justin: Oculus Rift: Might VR come again to be an precise future for MMOs? It is a possibility, and what teases we're seeing this 12 months have whet my want to try it out for actual.Shawn: Closing Warhammer Online. I imply, the sport was kinda fun at first, however can we stop with that exact method now? Thanks. (I am already placing my vote in for 2015's Largest Pattern to be "the top of voxel-primarily based online games.")Most Improved in 2013: Closing Fantasy XIVRunners-up: Tie between Star Wars: The Outdated Republic and RuneScape threeJasmine: Last Fantasy XIV. It improved so much from 1.Zero to 2.0 that it plays like an virtually completely totally different game. I don't assume you may get rather more improved than that.Beau: RuneScape three brought so much to the older sport that it actually is a unique recreation. It's at all times been dynamic and felt like a living world, but this relaunch made it that much better.These are our picks. Howsabout yours?
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