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Description: It is practically the tip of the yr, a time for merriment, camaraderie, and cynical analysis of all the MMO triumphs and tragedies that 2013 offered us.At the moment, Massively's staff honors the best of one of the best (and the worst of the worst) for the yr 2013. Every writer was permitted a vote in each category with an anything-goes nomination course of. No MMO, firm, or headline was off the desk, as long as it met the factors. Can WildStar make it to a few years in a row at the top of our "most anticipated" pile, or did its delay dampen our enthusiasm? Can SOE repeat its win for best studio? Which MMO is most likely to flop next year? And simply what constituted the largest MMO screw-up of the last 12 months?Get pleasure from our picks for the very best MMOs, expansions, studios, stories, and innovations of 2013... and our most-anticipated for 2014 and past.Greatest New MMO of 2013: Remaining Fantasy XIV: A Realm RebornRunners-up: Tie between Neverwinter and DefianceJasmine: Ultimate Fantasy XIV, palms down. This sport managed to attain one thing I thought was impossible: Square-Enix took a game that I thought of the worst MMO I've ever performed and turned it into something that keeps me logging in every likelihood I get.Eliot: If you had requested me two weeks in the past, I would have stated Last Fantasy XIV without reservation. Now do not get me improper; every part good about the unique version is brought to the forefront, and the whole lot unfavorable has both been removed or minimized. However Minecraft Servers update and the housing fiasco have driven home the idea that we're not out of the woods and that we're simply looking at an era of bold new mistakes. If these points get fastened, then I've high hopes for the long run; if not, it will be a shocking instance of a beautiful turnaround adopted by a shameful crash.Finest Enlargement or Update of 2013: Guild Wars 2's Super Journey FieldRunners-up: Tie between EVE Online's Odyssey, EVE On-line's Rubicon, and Star Trek Online'sLegacy of RomulusRichie: Guild Wars 2's Tremendous Adventure Box patch stands out in such a profound method as a result of many gamers thought it was nothing more than an April Fools' Joke. The official web site was updated with superb images from an 8-bit world accompanied by a hilarious, cheesy, '80s-type commercial. After i logged into the sport and realized that SAB was actually in the game, my jaw hit my desk. There were three full levels of this 8-bit world full with secrets, puzzles, boss battles, original music score, and custom sound effects -- a full platforming adventure game neatly tucked inside of my MMO.Brendan: I've written a good bit on why I like this year's Odyssey and Rubicon expansions, but Rubicon's personal deployable structures push it simply over the edge. The Mobile Depot has made lengthy-time period exploration a very feasible profession by allowing tech 3 ships to refit anyplace in deep space, and Ghost Sites have added some further reward for those scouring deep house. The change to warp acceleration has additionally fastened the disparity between small and large ships and enabled actual hit-and-run model warfare again.Finest Non-Traditional MMO or Pseudo-MMO of 2013: Path of ExileOther nominees: Hearthstone, Dota 2, Cube World, Defiance, MUSHMatt: Path of Exile gets my vote for this one. The folks at Grinding Gear Video games have taken the time-honored action-RPG method popularized by Diablo and twisted it up into an expertise that feels both fresh and familiar. Eschewing traditional courses and progression in favor of an almost inconceivably huge talent tree and permitting players to customize their means loadouts by interchangeable gems are just two of the distinctive spins Path of Exile brings to the desk, and with its variety of leagues and competitions, there's something here for the entire casual-hardcore spectrum.Justin: Hearthstone. If just about everybody's in beta, does it count? I say it counts. Blizzard's acquired a money cow hit on its fingers, and the mixture of World of Warcraft and Magic-lite is just impressed. Plus, it is fairly fun.Most Underrated MMO of 2013: NeverwinterRunner-up: DefianceLarry: Neverwinter launched with a wide audience and the hopes of being a full-fledged Dungeons and Dragons MMO. But alas, that's not what Cryptic had in thoughts for the game, and players didn't recognize Neverwinter for what it was: a fun sport that you just spend a couple of minutes to a few hours taking part in to unwind from the daily stress. Once i revisited the sport, I used to be truly surprised at how a lot fun I had. I do not must stress about rotations or builds or the usual MMO worries. I simply log in, pound through a few dungeons, then carry on with my day.Tina: I feel lots of people boxed Neverwinter underneath the "more of the identical" class without giving it a chance. The normal charm is updated nicely through the 4th Version Dungeons and Dragons freshness.Jef: Defiance isn't setting the world on fire or anything, however I enjoyed my time in it, and i keep it put in in case I want some sci-fi shooter motion with questing and a function.Most Anticipated for 2014 and Beyond: EverQuest SubsequentRunner-up: WildStarOther nominees: EverQuest Subsequent Landmark, ArcheAge, Destiny, Pathfinder On-line, TUG, The Elder Scrolls OnlineBrendan: There are some nice MMOs on the horizon, however the one I am wanting ahead to probably the most is EverQuest Next. I am an absolute sucker for sandboxes, and the concept of a fantasy sandbox with a voxel-primarily based and completely destructible world has me absolutely excited! The massive monetary success of Minecraft has impressed a deluge of voxel-primarily based games in recent times, but no recreation has yet finished the function justice. EQ Subsequent promises to be as far from those blocky worlds as potential whereas retaining a lot of the same sandbox gameplay.Bree: The day I realized Star Wars Galaxies was closing, Smed reassured a teary-eyed me that SOE was working on a good greater and higher sandbox. That sandbox turned out to be EverQuest Subsequent. Minecraft Servers am banking on SOE's potential to parlay every little thing it realized from SWG -- especially the errors -- into EQN. There are different good sandboxes on the horizon, completely, but nothing as likely to thrive as Next.Justin: Modern sandboxes or large fanbase followings apart, I am rooting for Carbine to drag off a wacky sci-fi themepark in WildStar. I virtually hope it does not launch tremendous-large so that it could actually develop from word-of-mouth as an alternative of developer hype.Richie: I am trying forward to WildStar. Ever since I quit World of Warcraft, a part of me has missed having a couple of nights each week as scheduled hangouts with my friends. I'm itching to raid once more, and it appears to be like as if WildStar could have the perfect endgame options of the 2014 MMO crop.Most Likely to "Flop" in 2014: The Elder Scrolls OnlineRunner-up: Mud 514Anatoli: "Flop" is a extremely loaded time period in relation to MMO. I do not think ESO will make much of a splash. I doubt it will fail as a recreation or as a venture, but I predict that lots of people will decide that it did when it does not set the entire world on fireplace.Bree: I think ESO will launch just advantageous and gather a variety of box and sub fees initially, but long-time period, it is in trouble. MMORPG followers are sick of story-driven single-player themepark MMOs, console fans can be mystified by subs and a three-manner PvP endgame, and Elder Scrolls followers will wander again to the lore and mods of their solo sandboxes. I'm actually undecided for whom the sport is meant, and that i say that as a TES fanatic.Matthew: I am probably not a fan of The Elder Scrolls collection, so maybe I am biased, however I can't see the net model having the success of the one-player installments.MJ: If I had been compelled to hazard a guess, I would say ESO. It feels as if there is a darkish shadow of "cannot meet expectations" hanging over it.Greatest Studio in 2013: Sony On-line EntertainmentRunner-up: Trion WorldsHonorable Mention: Tiny SpeckBeau: SOE continues to churn out games, but the studio does so by itself terms. Find it irresistible or hate it, you cannot deny that SOE has carried out many, many issues that have modified the course of MMOs.Mike: SOE appears just like the studio that has the perfect hold on what the market needs. It retains releasing participating new content for its existing properties, and EverQuest Subsequent seems like the primary fantasy MMO to actually strive something new since Ultima On-line. SOE also has a stable fame for making big promises and failing to ship, however I might say it had a very good year. No question all eyes are on EQN in the coming years.Toli: Glitch's shutdown final year was downright tragic, however Tiny Speck has made every effort to maintain the spirit and community alive, going so far as to launch the game's assets into the public area only in the near past. That is preposterous, and i imply that in the absolute best manner.Largest Story of 2013: The reveal of EverQuest Next and LandmarkRunners-up: Tie between Star Citizen's Kickstarter success and Ultimate Fantasy XIV's relaunchMJ: EverQuest Next Landmark grabs this one as a result of the sport got here literally out of nowhere! There was not a single whisper, trace, leak or something to counsel there was a second recreation on SOE's horizon. On this industry, that's simply unheard of.Tina: EverQuest Next. Everybody simply went nuts, and for good reason!Matthew: EverQuest Subsequent. Since Minecraft Servers , it appears as if the whole future of the business is colored by comparisons to our new savior. I'm not going to disagree. I am going to exit on a limb as far as to say I believe Blizzard went again to the drawing board on Titan due to EQN.Jef: Star Citizen. Chances are you'll not need to play it, and you may be tired of the Chris Roberts hero-worship, but you can't deny the affect that it is had and continues to have on the way in which games are made.Greatest Disappointment of 2013: Dust 514Different nominees: Defiance, Warhammer's sunset, the Kickstarter craze, Age of Wushu, Neverwinter, uninspired MMO design, traditional subscription fashions, no EverQuest Next at SOE Live, the gloom and doom surrounding World of Darkness, and Guild Wars 2's dwelling story.Jef: Mud 514. I might be beating a lifeless horse here, but console-only plus similar-outdated-shooter-gameplay equals meh. And CCP hyping the crap out of the EVE Online connection wasn't particularly sensible since there really is not one.Mike: This may be a cop-out, however I'm pinning this on the entire MMO style. The year was ruled by countless re-treads of familiar fantasy worlds and loads of uninspired work from builders that should actually know better (Trion, I am taking a look at you). With the road between MMO and non-MMO getting blurrier by the minute, MMO developers need to get their acts together if they're hoping to remain competitive. They usually want cease asking for handouts via Kickstarter.Eliot: Kickstarter. We've had quite a lot of funding drives for video games, some successful, some not, with nearly each single one in all them promising the same basic gameplay philosophies, none of which has been backed up by actual completed MMOs. A minimum of a type of studios has gone again to the well and asked for more cash from Kickstarter backers, and I do not imagine it will likely be the primary. It isn't a development I'm glad to see, and one which I've already written about at length. There's some nice stuff on Kickstarter, however this yr's glut was unpleasant.Biggest Blunder of 2013: Subscription fashions for Elder Scrolls On-line and WildStarDifferent nominees: Console MMOs, All the things ESO does, LucasArts' closure, Blizzard's lore sexism, Star Wars: The Old Republic's house combat, FFXIV's launch woes, CCP's World of Darkness layoffs, Guild Wars 2's horrifying PR campaigns, and Diablo III's auction house fiasco.[Update: We discuss extra about this award and the rationale behind it in December 26th's Ask Massively.]Eliot: WildStar's enterprise model not less than seems to be taken from a book written by someone with the vaguest knowledge of industry trends, but ESO's appears to have been designed with the assumption that each different recreation that went free-to-play after launch (often known as "just about each sport that has launched throughout the past 4 years") was a worse game than ESO will be. Can we please stop pretending which you could launch with a subscription now?Mike: I feel, in the long run, putting a subscription price on The Elder Scrolls On-line will turn out to be a fairly bad idea. Bethesda will make piles of cash earlier than it is forced to shift to free-to-play, however I'm unsure what the value will probably be by way of loyalty to the model. If followers really feel burned or taken advantage of, the Elder Scrolls franchise will endure. A subscription price primarily says, "You may stop World of Warcraft/EVE Online/Last Fantasy XIV for this," and that is exceptionally bold from a studio that is never made an MMO.Tina: I truthfully don't see how CCP can keep its dedication to complete World of Darkness whereas frequently cutting the group. We have to see some strong results in 2014 to prove otherwise.Largest Innovation or Development of 2013: The return of sandbox gameplayRunner-up: Defiance's transmedia synergyDifferent nominees: Oculus Rift, Guild Wars 2's cadence, streaming games, blurring style strains, actiony MMOs, voxels, and Warhammer's sunset.Toli: I like that developments are swinging again toward quite a lot of gameplay features this 12 months. Voxels! Sandboxy issues! I turn round and out of the blue MMOs are launching with housing once more! Holy smokes!Matt: I'm comfortable to see more studios tapping into the sandbox market. From heavy-hitters like EverQuest Next and Star Citizen to less-hyped titles like Pathfinder Online, the sandbox style is gaining plenty of traction.Larry: Defiance was a disappointment as a game, however as a product it broke the mold. I actually enjoyed the tie-in launch of a tv sequence with an MMO. I do not assume different video games need to repeat this model exactly, however I do suppose that tie-ins, crossovers, and multi-media launches add value to a product. And that i also believe that outside-the-box considering must be inspired in MMOs, even if it does ultimately flop.Justin: Oculus Rift: Could VR come again to be an actual future for MMOs? It's a possibility, and what teases we're seeing this 12 months have whet my need to try it out for actual.Shawn: Closing Warhammer On-line. I imply, the game was kinda enjoyable at first, but can we cease with that precise method now? Thanks. (I'm already placing my vote in for 2015's Greatest Trend to be "the end of voxel-primarily based on-line video games.")Most Improved in 2013: Remaining Fantasy XIVRunners-up: Tie between Star Wars: The Outdated Republic and RuneScape threeJasmine: Remaining Fantasy XIV. It improved a lot from 1.Zero to 2.0 that it performs like an virtually completely different sport. I don't suppose you will get way more improved than that.Beau: RuneScape 3 brought a lot to the older sport that it really is a different sport. It's all the time been dynamic and felt like a living world, but this relaunch made it that a lot better.Those are our picks. Howsabout yours?
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