letterpound36's profile

Location: Ashkāsham, Baghlan, Oman
Member: September 17, 2022
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Last active: September 17, 2022
Description: Grand Theft Auto Online launches hit by server problems 2 October 2013 Grand Theft Auto Online's launch was hampered by serious teething issues. The anticipated influx of players has stretched Rockstar Games' servers to breaking point. Multiple error messages have been displayed to players Some of them include "Rockstar cloud servers are not available", screen freezing and slow loading. free 51 One message states: "Mission failure" as soon as a mission starts. Rockstar stated that it was "working round the clock" to resolve the issues. "We apologise for any inconvenience caused and thank you for your patience while we work to resolve this," the company said on its website. Console makers, such as Sony PlayStation, have been receiving complaints from frustrated players who have issues with the game. Meanwhile angry players have made their frustrations known on Twitter. One user wrote: "GTA online has more launch issues than North Korea ..." 'Temperamental' Last week Rockstar North admitted it was facing "unanticipated" tensions due to sales of GTA 5 had been stronger than anticipated. "We are working around the clock to buy and install more servers," its blog said. It also stated that things could be "more volatile than they typically are" because the use of so many computers introduced their own issues. The online version of the 18-rated violent crime game can be played by up to 16 players simultaneously in a virtual setting. Players can also create avatars and communicate with each the other. It's free with every copy of the GTA 5 console game. According to one analyst's figures, more than 15 million units of the game were sold by early last week. "A conservative estimate suggests that approximately two million players will sign up to GTA Online in the first 24 hours," said Keza MacDonald (UK games editor, IGN.com), the gaming and entertainment site. "Rockstar has never played online games of this magnitude before so they have no experience in terms their network infrastructure. "And even the hugely successful World of Warcraft at its peak did not have as many players playing online simultaneously as GTA is likely to have, so it shouldn't be a surprise to see issues." Sluggish Other bestsellers have had to deal with issues after their servers couldn't keep up with demand. Owners of Electronic Art's Sim City - which requires players to log in to its servers to play experienced waits of up to 30 minutes to begin and slow gameplay when it was released in March. EA later apologised and provided a free title to those affected as compensation. The company said that more users had been logged in than anticipated, and added that they played differently to the way its testers had. The previous year Activision Blizzard saw its servers for Diablo 3 come under severe pressure after its launch. Twitter was trending #error37 after users were given the code and told to wait until they could log on again. To ease demand, the company temporarily took its websites offline. Grand Theft Auto stabbing charges 21 September 2013 SimCity Mac Version - A few issues 30 August 2013 Diablo III finally launched 15 May 2012 Rockstar North EA Activision Blizzard
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